Tag: Homework Solution

  • [Solved] vector card project

    ✓ Verified Academic Solution Available

    Executive Solution Overview

    instruction are on the vectored card pdf and the card to use is attached as well – 2 years ago **files (3)** – ## VectoredGameCard.pdf – image0.jpeg – image1.jpeg **## VectoredGameCard.pdf** Vectored Game Card Project Gimp (free) is one of the most popular open source photo/raster image editors. Als…

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    $6.99

    Immediate access to the full model answer, formatted citations, and rubric breakdown.

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    Have this question answered from scratch according to your specific instructions and deadline.

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    Assignment Prompt & Instructions

    instruction are on the vectored card pdf and the card to use is attached as well

    – 2 years ago

    **files (3)**

    – ## VectoredGameCard.pdf

    – image0.jpeg
    – image1.jpeg

    **## VectoredGameCard.pdf**

    Vectored Game Card Project

    Gimp (free) is one of the most popular open source photo/raster image editors. Also, Inkscape

    is one of the few (free) alternative vector graphic applications. For all your graphic needs in this

    course, you may use the editor of your choice; but, all instructions for this project will be based

    on Gimp and Inkscape. If you use another graphic editor, the instructions do not

    translate/correspond.

    Go to Gimp and Inkscape websites and download the appropriate software for your computer.

    One of the first things that you must learn when working with graphic media-specific software

    is the choice of software. You must gain an understanding of raster versus vector. Photoshop

    and Corel Paintshop are primary raster (pixel) image editors. The focus is on small little

    squares. Illustrator, Fireworks, Inkscape, and Corel Draw are primarily vector-based

    (mathematical) applications. They focus on the math of the line just as you learned in graphing

    Ax + By = C in your math courses. Gimp (free) is more of a raster editor than a vector media-

    specific application. Inkscape is a vector graphic media-specific application. The learning aids

    below contains tutorials for the applications just mentioned.

    Learning Aids:

    Videos (Inkscape)

    Inkscape Tutorial: Complete Starter Guide for New Users

    Color Theory

    Basic Color Theory by Colormatters.com

    Color Theory by Bailey Kinney

    You may search for other tutorials and videos on the web. This is a beginner list. There is a

    wealth of advanced videos and tutorials out there. Please do not limit your resources to this

    list. If you find other resources, place the links or document in the Learning Repository of your

    notebook. It is important that you take time to play with the software. Remember to make

    sure you are on the correct layer before you make any changes.

    Project Creation Criteria:

    Remember, it is important that you learn and play with the software.

    [http://www.gimp.org/](http://www.gimp.org/)

    [http://www.inkscape.org/](http://www.inkscape.org/)

    [https://youtu.be/fzk-suGcqrc?si=DVp6-Q8kQhyrEXfA](https://youtu.be/fzk-suGcqrc?si=DVp6-Q8kQhyrEXfA)

    [http://www.colormatters.com/color-and-design/basic-color-theory](http://www.colormatters.com/color-and-design/basic-color-theory)

    [http://prezi.com/s6syysquqjdn/?utm_campaign=share&utm_medium=copy&rc=ex0share](http://prezi.com/s6syysquqjdn/?utm_campaign=share&utm_medium=copy&rc=ex0share)

    Vector Game Card

    Vector applications are essential to the creation of logos and graphics that need to be scaled to

    enormous size. Raster images do not scale well because you can begin to actually see the

    squares (pixels). In this graphic, you will create a scalable image. It is important that you view

    the videos above and find other videos that may help with the techniques for this project.

    1. Your task is to model the front of a card. Search around the house or ask a friend if they

    have deck of cards: choose a 4 card of any suit: spade, heart, club, or diamond.

    2. Once you find your card to model, take a picture of the card and save the image.

    Rename/Save the image as FirstnameLastnamegamecard.jpg

    o If I choose to model the 4 of spades, I would name the file

    ChaunceyKeaton4spades.jpg

    3. Open Inkscape and begin to model. (Do not use a transparent background.) Inkscape

    initially opens to a blank page. Click the rectangle tool on the left side and create a

    rectangle on the page.

    4. Change the color to the same color of your card using the color palette at the bottom

    (most cards are an off-white color).

    5. Select the “Edit paths by nodes tool” and the bounding box will have a circle in the top

    right corner. Use the pointy tool to click the circle and drag down to shape the corners

    of the card. You have just created a blank card.

    6. In the layers panel, change the name of layer 1 to card. Create two new layers by

    clicking the plus sign and dragging above the card layer. Name new layers number and

    suit respectively. Begin to design the number on the number layer. Make sure to click

    the number layer. Then begin to design the suit on the suit layer. Make sure to click the

    suit layer. The lock and eye next to the layer name locks the layer for editing and the

    eye makes is visible and not visible respectively.

    o This is the beauty of learning. I cannot solely identify a way for you to model the

    card. Watch the videos listed in the learning aids above and mimic the

    techniques used as far as alignment, rotations, color selections, etc. Use the

    tools of the application. You will primarily use the pen tool.

    o You will use the pen tool (Bezier draw tool) a lot. You should not use the pencil

    tool (free hand tool) at all in this project. Using the pencil tool makes it more

    difficult. Focus on creating each individual aspect of the card so that you can

    duplicate that aspects and rotate it. Detail!

    o The majority of this task is to design the each element once. You only have to

    design the number once using the pen tool. You only have to design the suit

    chosen using the pen tool and possibly a shape tool. Once you design the two

    images, you only need to copy, paste, and possibly rotate the copies to replicate

    the card.

    o Most playing cards have 2 numbers. Create one number to perfection. I am

    looking for super accuracy. Then just copy and paste to create the second. You

    can do the same for the other image on the card. Using a font or image to get

    close to a number or suit will not suffice. Design the symbol accurately! Do not

    choose a font for the number(s).

    7. Once finished, Save the file as FirstnameLastnamegamecard.svg.

    8. Then export

    Project Submission Criteria:

    You will submit 2 documents as attachments in the Vectored Game Card Project dropbox:

    FirstnameLastnamegamecard.pdf

    FirstnameLastnamegamecard.svg

    Grading Criteria Vector Card: (100pts)

    You will be graded based on the criteria specified above. Your goal is to create a full replication

    of the card in your picture. You are graded on accurate development. You should not have

    any font-face in the card. You must develop each aspect of the card manually by using drawing

    tools. This card has 3 aspects to design: The card, the number, and the suit.

    1. The card

    a. Card is drawn (5pts)

    b. Rounded edges (5pts)

    c. Card is colored (not pure white like the background color) (5pts)

    2. The number (incremental changes between criteria are 3pts each as justified)

    a. The number is fully accurately drawn using the pen tool, duplicated w/correct color,

    properly aligned and rotated (35pts)

    b. The number is somewhat accurately drawn using the pen tool, duplicated w/correct

    color, properly aligned and rotated (25pts)

    c. The number is somewhat accurately drawn using the pen tool and not duplicated

    (18pts)

    d. The number is inaccurately drawn using the pen tool and duplicated (12pts)

    e. The number is inaccurately drawn using the pen tool and duplicated (6pts)

    f. A font-face was used instead of actually drawing the number using the pen tool (0pts)

    3. The suit (incremental changes between criteria are 5pts each as justified)

    a. The suit is fully accurately drawn using the pen tool, duplicated w/correct color,

    properly aligned and rotated (50pts)

    b. The suit is somewhat accurately drawn using the pen tool, duplicated w/correct

    color, properly aligned and rotated (35pts)

    c. The suite is inaccurately drawn using the pen tool and duplicated (15pts)

    d. A font-face/image was used instead of actually drawing the suit using the pen tool

    (0pts)

    o None submission will result in a full point deduction (-100pt).

    o Max points is 100pts.

    o The card should have edges and a background color as appropriate.

    **image0.jpeg**

    This file is too large to display. [View in new window](https://www.sweetstudy.com/files/image0-jpeg-10188113)

    **image1.jpeg**

    This file is too large to display. [View in new window](https://www.sweetstudy.com/files/image1-jpeg-10188115)

    **image1.jpeg**

    This file is too large to display. [View in new window](https://www.sweetstudy.com/files/image1-jpeg-10188115)

    **## VectoredGameCard.pdf**

    Vectored Game Card Project

    Gimp (free) is one of the most popular open source photo/raster image editors. Also, Inkscape

    is one of the few (free) alternative vector graphic applications. For all your graphic needs in this

    course, you may use the editor of your choice; but, all instructions for this project will be based

    on Gimp and Inkscape. If you use another graphic editor, the instructions do not

    translate/correspond.

    Go to Gimp and Inkscape websites and download the appropriate software for your computer.

    One of the first things that you must learn when working with graphic media-specific software

    is the choice of software. You must gain an understanding of raster versus vector. Photoshop

    and Corel Paintshop are primary raster (pixel) image editors. The focus is on small little

    squares. Illustrator, Fireworks, Inkscape, and Corel Draw are primarily vector-based

    (mathematical) applications. They focus on the math of the line just as you learned in graphing

    Ax + By = C in your math courses. Gimp (free) is more of a raster editor than a vector media-

    specific application. Inkscape is a vector graphic media-specific application. The learning aids

    below contains tutorials for the applications just mentioned.

    Learning Aids:

    Videos (Inkscape)

    Inkscape Tutorial: Complete Starter Guide for New Users

    Color Theory

    Basic Color Theory by Colormatters.com

    Color Theory by Bailey Kinney

    You may search for other tutorials and videos on the web. This is a beginner list. There is a

    wealth of advanced videos and tutorials out there. Please do not limit your resources to this

    list. If you find other resources, place the links or document in the Learning Repository of your

    notebook. It is important that you take time to play with the software. Remember to make

    sure you are on the correct layer before you make any changes.

    Project Creation Criteria:

    Remember, it is important that you learn and play with the software.

    [http://www.gimp.org/](http://www.gimp.org/)

    [http://www.inkscape.org/](http://www.inkscape.org/)

    [https://youtu.be/fzk-suGcqrc?si=DVp6-Q8kQhyrEXfA](https://youtu.be/fzk-suGcqrc?si=DVp6-Q8kQhyrEXfA)

    [http://www.colormatters.com/color-and-design/basic-color-theory](http://www.colormatters.com/color-and-design/basic-color-theory)

    [http://prezi.com/s6syysquqjdn/?utm_campaign=share&utm_medium=copy&rc=ex0share](http://prezi.com/s6syysquqjdn/?utm_campaign=share&utm_medium=copy&rc=ex0share)

    Vector Game Card

    Vector applications are essential to the creation of logos and graphics that need to be scaled to

    enormous size. Raster images do not scale well because you can begin to actually see the

    squares (pixels). In this graphic, you will create a scalable image. It is important that you view

    the videos above and find other videos that may help with the techniques for this project.

    1. Your task is to model the front of a card. Search around the house or ask a friend if they

    have deck of cards: choose a 4 card of any suit: spade, heart, club, or diamond.

    2. Once you find your card to model, take a picture of the card and save the image.

    Rename/Save the image as FirstnameLastnamegamecard.jpg

    o If I choose to model the 4 of spades, I would name the file

    ChaunceyKeaton4spades.jpg

    3. Open Inkscape and begin to model. (Do not use a transparent background.) Inkscape

    initially opens to a blank page. Click the rectangle tool on the left side and create a

    rectangle on the page.

    4. Change the color to the same color of your card using the color palette at the bottom

    (most cards are an off-white color).

    5. Select the “Edit paths by nodes tool” and the bounding box will have a circle in the top

    right corner. Use the pointy tool to click the circle and drag down to shape the corners

    of the card. You have just created a blank card.

    6. In the layers panel, change the name of layer 1 to card. Create two new layers by

    clicking the plus sign and dragging above the card layer. Name new layers number and

    suit respectively. Begin to design the number on the number layer. Make sure to click

    the number layer. Then begin to design the suit on the suit layer. Make sure to click the

    suit layer. The lock and eye next to the layer name locks the layer for editing and the

    eye makes is visible and not visible respectively.

    o This is the beauty of learning. I cannot solely identify a way for you to model the

    card. Watch the videos listed in the learning aids above and mimic the

    techniques used as far as alignment, rotations, color selections, etc. Use the

    tools of the application. You will primarily use the pen tool.

    o You will use the pen tool (Bezier draw tool) a lot. You should not use the pencil

    tool (free hand tool) at all in this project. Using the pencil tool makes it more

    difficult. Focus on creating each individual aspect of the card so that you can

    duplicate that aspects and rotate it. Detail!

    o The majority of this task is to design the each element once. You only have to

    design the number once using the pen tool. You only have to design the suit

    chosen using the pen tool and possibly a shape tool. Once you design the two

    images, you only need to copy, paste, and possibly rotate the copies to replicate

    the card.

    o Most playing cards have 2 numbers. Create one number to perfection. I am

    looking for super accuracy. Then just copy and paste to create the second. You

    can do the same for the other image on the card. Using a font or image to get

    close to a number or suit will not suffice. Design the symbol accurately! Do not

    choose a font for the number(s).

    7. Once finished, Save the file as FirstnameLastnamegamecard.svg.

    8. Then export

    Project Submission Criteria:

    You will submit 2 documents as attachments in the Vectored Game Card Project dropbox:

    FirstnameLastnamegamecard.pdf

    FirstnameLastnamegamecard.svg

    Grading Criteria Vector Card: (100pts)

    You will be graded based on the criteria specified above. Your goal is to create a full replication

    of the card in your picture. You are graded on accurate development. You should not have

    any font-face in the card. You must develop each aspect of the card manually by using drawing

    tools. This card has 3 aspects to design: The card, the number, and the suit.

    1. The card

    a. Card is drawn (5pts)

    b. Rounded edges (5pts)

    c. Card is colored (not pure white like the background color) (5pts)

    2. The number (incremental changes between criteria are 3pts each as justified)

    a. The number is fully accurately drawn using the pen tool, duplicated w/correct color,

    properly aligned and rotated (35pts)

    b. The number is somewhat accurately drawn using the pen tool, duplicated w/correct

    color, properly aligned and rotated (25pts)

    c. The number is somewhat accurately drawn using the pen tool and not duplicated

    (18pts)

    d. The number is inaccurately drawn using the pen tool and duplicated (12pts)

    e. The number is inaccurately drawn using the pen tool and duplicated (6pts)

    f. A font-face was used instead of actually drawing the number using the pen tool (0pts)

    3. The suit (incremental changes between criteria are 5pts each as justified)

    a. The suit is fully accurately drawn using the pen tool, duplicated w/correct color,

    properly aligned and rotated (50pts)

    b. The suit is somewhat accurately drawn using the pen tool, duplicated w/correct

    color, properly aligned and rotated (35pts)

    c. The suite is inaccurately drawn using the pen tool and duplicated (15pts)

    d. A font-face/image was used instead of actually drawing the suit using the pen tool

    (0pts)

    o None submission will result in a full point deduction (-100pt).

    o Max points is 100pts.

    o The card should have edges and a background color as appropriate.

    **image0.jpeg**

    This file is too large to display. [View in new window](https://www.sweetstudy.com/files/image0-jpeg-10188113)

    **image1.jpeg**

    This file is too large to display. [View in new window](https://www.sweetstudy.com/files/image1-jpeg-10188115)

    **## VectoredGameCard.pdf**

    Vectored Game Card Project

    Gimp (free) is one of the most popular open source photo/raster image editors. Also, Inkscape

    is one of the few (free) alternative vector graphic applications. For all your graphic needs in this

    course, you may use the editor of your choice; but, all instructions for this project will be based

    on Gimp and Inkscape. If you use another graphic editor, the instructions do not

    translate/correspond.

    Go to Gimp and Inkscape websites and download the appropriate software for your computer.

    One of the first things that you must learn when working with graphic media-specific software

    is the choice of software. You must gain an understanding of raster versus vector. Photoshop

    and Corel Paintshop are primary raster (pixel) image editors. The focus is on small little

    squares. Illustrator, Fireworks, Inkscape, and Corel Draw are primarily vector-based

    (mathematical) applications. They focus on the math of the line just as you learned in graphing

    Ax + By = C in your math courses. Gimp (free) is more of a raster editor than a vector media-

    specific application. Inkscape is a vector graphic media-specific application. The learning aids

    below contains tutorials for the applications just mentioned.

    Learning Aids:

    Videos (Inkscape)

    Inkscape Tutorial: Complete Starter Guide for New Users

    Color Theory

    Basic Color Theory by Colormatters.com

    Color Theory by Bailey Kinney

    You may search for other tutorials and videos on the web. This is a beginner list. There is a

    wealth of advanced videos and tutorials out there. Please do not limit your resources to this

    list. If you find other resources, place the links or document in the Learning Repository of your

    notebook. It is important that you take time to play with the software. Remember to make

    sure you are on the correct layer before you make any changes.

    Project Creation Criteria:

    Remember, it is important that you learn and play with the software.

    [http://www.gimp.org/](http://www.gimp.org/)

    [http://www.inkscape.org/](http://www.inkscape.org/)

    [https://youtu.be/fzk-suGcqrc?si=DVp6-Q8kQhyrEXfA](https://youtu.be/fzk-suGcqrc?si=DVp6-Q8kQhyrEXfA)

    [http://www.colormatters.com/color-and-design/basic-color-theory](http://www.colormatters.com/color-and-design/basic-color-theory)

    [http://prezi.com/s6syysquqjdn/?utm_campaign=share&utm_medium=copy&rc=ex0share](http://prezi.com/s6syysquqjdn/?utm_campaign=share&utm_medium=copy&rc=ex0share)

    Vector Game Card

    Vector applications are essential to the creation of logos and graphics that need to be scaled to

    enormous size. Raster images do not scale well because you can begin to actually see the

    squares (pixels). In this graphic, you will create a scalable image. It is important that you view

    the videos above and find other videos that may help with the techniques for this project.

    1. Your task is to model the front of a card. Search around the house or ask a friend if they

    have deck of cards: choose a 4 card of any suit: spade, heart, club, or diamond.

    2. Once you find your card to model, take a picture of the card and save the image.

    Rename/Save the image as FirstnameLastnamegamecard.jpg

    o If I choose to model the 4 of spades, I would name the file

    ChaunceyKeaton4spades.jpg

    3. Open Inkscape and begin to model. (Do not use a transparent background.) Inkscape

    initially opens to a blank page. Click the rectangle tool on the left side and create a

    rectangle on the page.

    4. Change the color to the same color of your card using the color palette at the bottom

    (most cards are an off-white color).

    5. Select the “Edit paths by nodes tool” and the bounding box will have a circle in the top

    right corner. Use the pointy tool to click the circle and drag down to shape the corners

    of the card. You have just created a blank card.

    6. In the layers panel, change the name of layer 1 to card. Create two new layers by

    clicking the plus sign and dragging above the card layer. Name new layers number and

    suit respectively. Begin to design the number on the number layer. Make sure to click

    the number layer. Then begin to design the suit on the suit layer. Make sure to click the

    suit layer. The lock and eye next to the layer name locks the layer for editing and the

    eye makes is visible and not visible respectively.

    o This is the beauty of learning. I cannot solely identify a way for you to model the

    card. Watch the videos listed in the learning aids above and mimic the

    techniques used as far as alignment, rotations, color selections, etc. Use the

    tools of the application. You will primarily use the pen tool.

    o You will use the pen tool (Bezier draw tool) a lot. You should not use the pencil

    tool (free hand tool) at all in this project. Using the pencil tool makes it more

    difficult. Focus on creating each individual aspect of the card so that you can

    duplicate that aspects and rotate it. Detail!

    o The majority of this task is to design the each element once. You only have to

    design the number once using the pen tool. You only have to design the suit

    chosen using the pen tool and possibly a shape tool. Once you design the two

    images, you only need to copy, paste, and possibly rotate the copies to replicate

    the card.

    o Most playing cards have 2 numbers. Create one number to perfection. I am

    looking for super accuracy. Then just copy and paste to create the second. You

    can do the same for the other image on the card. Using a font or image to get

    close to a number or suit will not suffice. Design the symbol accurately! Do not

    choose a font for the number(s).

    7. Once finished, Save the file as FirstnameLastnamegamecard.svg.

    8. Then export

    Project Submission Criteria:

    You will submit 2 documents as attachments in the Vectored Game Card Project dropbox:

    FirstnameLastnamegamecard.pdf

    FirstnameLastnamegamecard.svg

    Grading Criteria Vector Card: (100pts)

    You will be graded based on the criteria specified above. Your goal is to create a full replication

    of the card in your picture. You are graded on accurate development. You should not have

    any font-face in the card. You must develop each aspect of the card manually by using drawing

    tools. This card has 3 aspects to design: The card, the number, and the suit.

    1. The card

    a. Card is drawn (5pts)

    b. Rounded edges (5pts)

    c. Card is colored (not pure white like the background color) (5pts)

    2. The number (incremental changes between criteria are 3pts each as justified)

    a. The number is fully accurately drawn using the pen tool, duplicated w/correct color,

    properly aligned and rotated (35pts)

    b. The number is somewhat accurately drawn using the pen tool, duplicated w/correct

    color, properly aligned and rotated (25pts)

    c. The number is somewhat accurately drawn using the pen tool and not duplicated

    (18pts)

    d. The number is inaccurately drawn using the pen tool and duplicated (12pts)

    e. The number is inaccurately drawn using the pen tool and duplicated (6pts)

    f. A font-face was used instead of actually drawing the number using the pen tool (0pts)

    3. The suit (incremental changes between criteria are 5pts each as justified)

    a. The suit is fully accurately drawn using the pen tool, duplicated w/correct color,

    properly aligned and rotated (50pts)

    b. The suit is somewhat accurately drawn using the pen tool, duplicated w/correct

    color, properly aligned and rotated (35pts)

    c. The suite is inaccurately drawn using the pen tool and duplicated (15pts)

    d. A font-face/image was used instead of actually drawing the suit using the pen tool

    (0pts)

    o None submission will result in a full point deduction (-100pt).

    o Max points is 100pts.

    o The card should have edges and a background color as appropriate.

    **image0.jpeg**

    This file is too large to display. [View in new window](https://www.sweetstudy.com/files/image0-jpeg-10188113)

    **image1.jpeg**

    This file is too large to display. [View in new window](https://www.sweetstudy.com/files/image1-jpeg-10188115)

  • [Solved] Unit 10 IT595

    ✓ Verified Academic Solution Available

    Executive Solution Overview

    **Unit Outcomes:** – Develop a project presentation that synthesizes an effective and ethical cybersecurity solution. – Describe your decision analysis for your project. **Course Outcome:** **IT595-4:** Decision Analysis: Analyze data using accepted best practices for the purpose of synthesizing an …

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    Immediate access to the full model answer, formatted citations, and rubric breakdown.

    Need a Fresh Custom Paper?

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    Assignment Prompt & Instructions

    **Unit Outcomes:**

    – Develop a project presentation that synthesizes an effective and ethical cybersecurity solution.
    – Describe your decision analysis for your project.

    **Course Outcome:**

    **IT595-4:** Decision Analysis: Analyze data using accepted best practices for the purpose of synthesizing an effective and ethical cybersecurity solution.

    **Purpose**

    You are almost done! It is time to present your project to the stakeholders. Imagine you are standing right in front of them. You will put together a PowerPoint presentation that includes your audio narration. Remember, good communication skills are important for professional success and especially in cybersecurity. Good luck!

    **Assignment Instructions**

    Develop a project presentation to stakeholders.

    Imagine your project has been completed and it is time to present a summary of it to the project stakeholders. You will prepare a professional PowerPoint presentation. If you want to use another presentation tool, please consult your instructor.

    The presentation will also contain audio narration for each slide and a script for the narration in the notes section of the slide. The presentation should contain at least 25 SLIDES covering the purpose of the project, detailed descriptions of each milestone, your decision analysis throughout the project, industry best practices used, and finally why you think your solution is effective and ethical.

    The rubric will provide further instructions on specific requirements for the assignment.

    **Assignment Requirements**

    You should follow current APA format, if appropriate.

    PLEASE USE ATTACHED FOR THE INFORMATION FOR THE MILESTONES. 25 SLIDES MINIUMUM! AND A TRANSCRIPT FOR EACH SLIDE

    – [\
    \
    CShells-IT595Assignment-Unit1.docx](https://www.sweetstudy.com/files/cshells-it595assignment-unit1-docx "CShells-IT595Assignment-Unit1.docx")
    – [\
    \
    CShells-IT595Assignment-Unit9.docx](https://www.sweetstudy.com/files/cshells-it595assignment-unit9-docx "CShells-IT595Assignment-Unit9.docx")
    – [\
    \
    CShells-IT595Assignment-Unit7.docx](https://www.sweetstudy.com/files/cshells-it595assignment-unit7-docx "CShells-IT595Assignment-Unit7.docx")
    – [\
    \
    CShells-IT595Assignment-Unit5.docx](https://www.sweetstudy.com/files/cshells-it595assignment-unit5-docx "CShells-IT595Assignment-Unit5.docx")
    – [\
    \
    CShells-IT595Assignment-Unit3.docx](https://www.sweetstudy.com/files/cshells-it595assignment-unit3-docx "CShells-IT595Assignment-Unit3.docx")

    – 2 years ago

  • [Solved] Theory Week 3- Discussion

    ✓ Verified Academic Solution Available

    Executive Solution Overview

    In-depth study guidance and analytical solution covering Theory Week 3- Discussion.

    Instant Solution Download

    $6.99

    Immediate access to the full model answer, formatted citations, and rubric breakdown.

    Need a Fresh Custom Paper?

    Have this question answered from scratch according to your specific instructions and deadline.

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    Assignment Prompt & Instructions

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  • [Solved] strategy and developments

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    what measures do one assess for developing concepts – 2 years ago

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    what measures do one assess for developing concepts

    – 2 years ago

  • [Solved] Social Science Coaching Philosphy Final Assignment

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    Draw from all your readings and assignments during the term as well as from personal experience in order to articulate your personal coaching philosophy. Consider the many components in the Coaching Model Analysis Assignment, and write how your coaching philosophy will inform all the aspects of your…

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    Draw from all your readings and

    assignments during the term as well as from personal experience in order to articulate your

    personal coaching philosophy. Consider the many components in the Coaching Model Analysis

    Assignment, and write how your coaching philosophy will inform all the aspects of your

    coaching practice. Discuss how you will integrate your coaching philosophy in light of your

    convictions and biblical worldview.

    – [\
    \
    annotatedbibliography1.docx](https://www.sweetstudy.com/files/annotatedbibliography1-docx-10187863 "annotatedbibliography1.docx")
    – [\
    \
    CoachingPhilosophyPaperFinalAssignmentInstructions1.docx](https://www.sweetstudy.com/files/coachingphilosophypaperfinalassignmentinstructions1-docx "CoachingPhilosophyPaperFinalAssignmentInstructions1.docx")
    – [\
    \
    annotated-SMGT621CoachingModelAnalysis.rtf1.pdf](https://www.sweetstudy.com/files/annotated-smgt621coachingmodelanalysis-rtf1-pdf "annotated-SMGT621CoachingModelAnalysis.rtf1.pdf")

    – 2 years ago

  • [Solved] Social Science 2 assignments

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    In-depth study guidance and analytical solution covering Social Science 2 assignments.

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    Assignment Prompt & Instructions

    Full assignment prompt and step-by-step guidance are included in the downloadable solution file.

  • [Solved] session 6 13.1

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    [>Statistics homework help](https://www.sweetstudy.com/fields/mathematics-statistics) Complete Session 6 Cast Study: Case Study 13.1 in the textbook. Submit a Word document formatted in APA style complete with cover and reference pages. The reference page must have at least one entry: the textbook. …

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    [>Statistics homework help](https://www.sweetstudy.com/fields/mathematics-statistics)

    Complete Session 6 Cast Study: Case Study 13.1 in the textbook.

    Submit a Word document formatted in APA style complete with cover and reference pages.  The reference page must have at least one entry:  the textbook.

    The submission must be a form Research Report with the following parts:

    1. **Background information about the case:**  The section must provide information about the people, places, operations, business, etc. and the research question or practical business challenges for which the current research will be used to provide a solution .  This section need not be long; up to two well written paragraphs are usually sufficient.
    2. **Descriptive Statistics and Data illustration:**  In this section, the submission must summarize how the data was obtained (see chapter 1 of the text). Graphs and charts illustrating the main features of the data are also required – please see chapter 2 of the textbook.   Finally, a table of descriptive statistics accompanied by  description and explanations of the main features of the data are also required.
    3. **Statistical Method:** This part of the submission must explain the main statistical method(s) used in the case.   What is the theory behind it? What are the working hypotheses (null and alternative, etc.), what main measures, statistics, or parameters etc.,  are to be estimated or calculated using the method; how does it measures or calculates these measures, statistics, or parameters?  Finally, this section must describe how the results of the statistical method are interpreted. That is, what is it about the results that would indicate that the working hypotheses or research questions are confirmed or rejected or perhaps need to be modified and tested again?
    4. **Results:**  The actual results of the statistical method applied to the data are now presented in this section.  The section requires the student to describe the results and their theoretical interpretation based on the description of the method described in the previous section.
    5. **Conclusion and Recommendation:**  This section restates the statistical results and applies it to the business situation in the case.  It also makes practical recommendations about what steps the business in the case can take going forward based on the results of the statistical analysis.  The application and recommendation can take one or more of these general forms.

    1. The statistical results of the data analysis provided an answer(s) to the issues that the business is facing.  As a result specific policies or practical steps can be implemented in the business.
    2.  The statistical results of the data analysis provided only partial answers.  More research and tests need to be done to come up with a more useful answers for the business situation.
    3. The statistical results did not provide any useful information for the challenges that a business(s) is facing.  Recommendations for conducting new research with new approaches, data, variables, etc. may be required.
    4. Note:  there is always room for 'further research' since it is impossible for a single research case to answer every possible question.

    Note

    1. The textbook provides narratives, questions, or actual steps/questions for each case study.  While these are useful for conducting actual research, the submission must take the form of a research report and follow the above pattern.
    2. Consistent with the emphasis of this course on interpretation, an edited version of the answer key for the case study have been provided [here](https://swu.instructure.com/courses/4178430/files/302833049?wrap=1 "Case Study 13.1 Answer Guide.docx") [Download here](https://swu.instructure.com/courses/4178430/files/302833049/download?download_frd=1).  Students are required to use the information to enhance their understanding of the statistical methods and the results obtained.

    – [\
    \
    CaseStudy13.1AnswerGuide.docx](https://www.sweetstudy.com/files/casestudy13-1answerguide-docx "CaseStudy13.1AnswerGuide.docx")

    – 2 years ago

  • [Solved] SCMT509

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    Read attachment for details – 2 years ago **files (1)** – ## ResearchPaper.docx **## ResearchPaper.docx** **Research Paper – Due** Feb 23, 2025 11:59 PM SCMT509 B001 Winter 2025 For your research paper in this course, you will write an analytical research paper addressing a major issue of your choos…

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    Assignment Prompt & Instructions

    Read attachment for details

    – 2 years ago

    **files (1)**

    – ## ResearchPaper.docx

    **## ResearchPaper.docx**

    **Research Paper – Due**

    Feb 23, 2025 11:59 PM

    SCMT509 B001 Winter 2025

    For your research paper in this course, you will write an analytical research paper addressing a major issue of your choosing from among the topics covered in this course. As a research paper, your paper will have to answer a significant puzzle related to a course topic.

    **Title Page of the Paper:** The title of your paper should be brief but should adequately inform the reader of your general topic and the specific focus of your research. Keywords relating to parameters, population, and other specifics are useful. The Title Page must include the title, name, course name and number, and Professor's Name.

    **Introduction, Research Question, and Hypothesis**: This section shall provide an overview of the topic that you are writing about, a concise synopsis of the issues, and why the topic presents a "puzzle" that prompts your research questions, which you will include. This section will end your introduction with your research question.

    **Review of the Literature:** All research projects include a literature review to set out for the reader what knowledge exists on the subject under study and helps the researcher develop the research strategy to use in the study. A good literature review is a thoughtful study of what has been written, a summary of the arguments that exist (whether you agree with them or not), arranged thematically. At the end of the summary, there should still be gaps in the literature that you intend to fill with your research.

    As a literature review, this section should identify the common themes and theories that the prior research identified. In this section, what you do is look at the conclusions of prior research and identify what the common themes are you see in those conclusions. You then identify those themes. The APUS online library has some helpful information on
    [what a literature review](https://www.apus.edu/apus-library/resources-services/Writing/writing-center.html) is.

    **Methodology and Research Strategy**: This section provides the reader with a description of how you carried out your qualitative research project, and the variables you identified and analyzed. It describes any special considerations and defines any limitations and terms specific to this project, if necessary. This section can be brief or more complicated, depending on the project.
    **NOTE:** Human subjects should NOT be used as part of your methodology and research strategy.

    **Analysis and Findings:** are not the same as conclusions. In the analysis component of this section you identify how you analyzed the data. The second part is the finding you got from your analysis of the data. The findings are the facts that you developed, not your interpretation of the facts. That interpretation is conducted in the conclusions and recommendations section of the paper. Findings will come from the prior research you examined and your analysis of those prior findings to create new findings for your paper. While there may be some facts that are such that they will stand and translate to your paper, the intent is to create new knowledge, so you will normally analyze the data to create your own findings of what facts that data represents.

    **Conclusions and Recommendations:** is the section where you give your interpretation of the data. Here you tell the reader what the findings mean. Often the conclusions and recommendations sections will mirror the findings in construct as the researcher tells the reader what that researcher sees as the meaning of that data, their conclusions. Then, drawing on those conclusions, the researcher tells the reader what they believe needs to be done to solve/answer the research question. This section may include recognition of any needs for further research and then finishes with a traditional conclusion to the paper as a whole.

    **Remember, your paper should seek to answer a question that helps to solve the research puzzle you identified.**

    **Technical Requirements**

    · Your paper must be at a minimum of 15 pages (the Title and Reference pages do not count towards the minimum limit).

    · Scholarly and credible references should be used. A good rule of thumb is at least 2 scholarly sources per page of content.

    · Type in Times New Roman, 12 point and double space.

    · Students will follow the current APA Style as the sole citation and reference style used in written work submitted as part of coursework.

    · Points will be deducted for the use of Wikipedia or encyclopedic type sources. It is highly advised to utilize books, peer-reviewed journals, articles, archived documents, etc.

    · All submissions will be graded using the assignment rubric.

    Write about this topic

    **Week 3: Computer Security**

    **Overview:**

    Welcome to Week 3. This week we will be exploring computer security.

    **Course Objective(s):**

    CO-1: Analyze current strategic planning strategies in security management.

    CO-4: Implement methods for detecting and preventing employee dishonesty and bad behavior in the workplace.

    CO-5: Assess strategies for protecting intellectual property and data in the workplace.

    **Topics of Discussion:**

    · IT security -wireless technology

    · Malware

    · Viruses

    · Protective measures

    **## ResearchPaper.docx**

    **Research Paper – Due**

    Feb 23, 2025 11:59 PM

    SCMT509 B001 Winter 2025

    For your research paper in this course, you will write an analytical research paper addressing a major issue of your choosing from among the topics covered in this course. As a research paper, your paper will have to answer a significant puzzle related to a course topic.

    **Title Page of the Paper:** The title of your paper should be brief but should adequately inform the reader of your general topic and the specific focus of your research. Keywords relating to parameters, population, and other specifics are useful. The Title Page must include the title, name, course name and number, and Professor's Name.

    **Introduction, Research Question, and Hypothesis**: This section shall provide an overview of the topic that you are writing about, a concise synopsis of the issues, and why the topic presents a "puzzle" that prompts your research questions, which you will include. This section will end your introduction with your research question.

    **Review of the Literature:** All research projects include a literature review to set out for the reader what knowledge exists on the subject under study and helps the researcher develop the research strategy to use in the study. A good literature review is a thoughtful study of what has been written, a summary of the arguments that exist (whether you agree with them or not), arranged thematically. At the end of the summary, there should still be gaps in the literature that you intend to fill with your research.

    As a literature review, this section should identify the common themes and theories that the prior research identified. In this section, what you do is look at the conclusions of prior research and identify what the common themes are you see in those conclusions. You then identify those themes. The APUS online library has some helpful information on
    [what a literature review](https://www.apus.edu/apus-library/resources-services/Writing/writing-center.html) is.

    **Methodology and Research Strategy**: This section provides the reader with a description of how you carried out your qualitative research project, and the variables you identified and analyzed. It describes any special considerations and defines any limitations and terms specific to this project, if necessary. This section can be brief or more complicated, depending on the project.
    **NOTE:** Human subjects should NOT be used as part of your methodology and research strategy.

    **Analysis and Findings:** are not the same as conclusions. In the analysis component of this section you identify how you analyzed the data. The second part is the finding you got from your analysis of the data. The findings are the facts that you developed, not your interpretation of the facts. That interpretation is conducted in the conclusions and recommendations section of the paper. Findings will come from the prior research you examined and your analysis of those prior findings to create new findings for your paper. While there may be some facts that are such that they will stand and translate to your paper, the intent is to create new knowledge, so you will normally analyze the data to create your own findings of what facts that data represents.

    **Conclusions and Recommendations:** is the section where you give your interpretation of the data. Here you tell the reader what the findings mean. Often the conclusions and recommendations sections will mirror the findings in construct as the researcher tells the reader what that researcher sees as the meaning of that data, their conclusions. Then, drawing on those conclusions, the researcher tells the reader what they believe needs to be done to solve/answer the research question. This section may include recognition of any needs for further research and then finishes with a traditional conclusion to the paper as a whole.

    **Remember, your paper should seek to answer a question that helps to solve the research puzzle you identified.**

    **Technical Requirements**

    · Your paper must be at a minimum of 15 pages (the Title and Reference pages do not count towards the minimum limit).

    · Scholarly and credible references should be used. A good rule of thumb is at least 2 scholarly sources per page of content.

    · Type in Times New Roman, 12 point and double space.

    · Students will follow the current APA Style as the sole citation and reference style used in written work submitted as part of coursework.

    · Points will be deducted for the use of Wikipedia or encyclopedic type sources. It is highly advised to utilize books, peer-reviewed journals, articles, archived documents, etc.

    · All submissions will be graded using the assignment rubric.

    Write about this topic

    **Week 3: Computer Security**

    **Overview:**

    Welcome to Week 3. This week we will be exploring computer security.

    **Course Objective(s):**

    CO-1: Analyze current strategic planning strategies in security management.

    CO-4: Implement methods for detecting and preventing employee dishonesty and bad behavior in the workplace.

    CO-5: Assess strategies for protecting intellectual property and data in the workplace.

    **Topics of Discussion:**

    · IT security -wireless technology

    · Malware

    · Viruses

    · Protective measures

  • [Solved] Discuss-2

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    – 2 years ago **files (1)** – ## Diss-2-.docx **## Diss-2-.docx** Now that you have researched the industry standard cloud deployment programmatic approaches, you will discuss the critical elements of a successful programmatic approach. You should cover the following areas: · What is the difference …

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    – 2 years ago

    **files (1)**

    – ## Diss-2-.docx

    **## Diss-2-.docx**

    Now that you have researched the industry standard cloud deployment programmatic approaches, you will discuss the critical elements of a successful programmatic approach. You should cover the following areas:

    · What is the difference between programmatic and nonprogrammatic approaches?

    · How would a programmatic approach address the data governance requirements?

    · How would a programmatic approach address infrastructure and application security requirements?

    · Are there any regulatory requirements to consider?

    · Will the approach favor lift and shift migration methodology or building new infrastructure and then moving data? Why?

    · Will the programmatic approach use existing organizational standards?

    · How will the programmatic approach scale?

    ______________________-Answer the below separately on the same document with it’s own references______________________

    [**Discussion: Evaluation of Azure Resource Monitor Templates**](https://learn.umgc.edu/d2l/lms/discussions/messageLists/frame.d2l?ou=1243513&tId=4831841&fId=0&threadId=0&postId=0&groupFilterOption=0)

    Now that you have reviewed Azure Resource Manager templates, you will discuss and evaluate critical elements Stacks. You should cover the following areas:

    · What are ARM templates?

    · What are some specific use cases where ARM templates can be beneficial?

    · Are there alternatives (either Azure or third party) to ARM templates?

    · What are some of the best practices for managing and maintaining ARM templates?

    · How can you ensure your ARM templates are secure?

    · What tools can be used to author ARM templates?

    · How can you use ARM templates to deploy resources across multiple regions?

    · What are some common mistakes to avoid when creating ARM templates?

    · How can you test ARM templates before deploying them?

    **## Diss-2-.docx**

    Now that you have researched the industry standard cloud deployment programmatic approaches, you will discuss the critical elements of a successful programmatic approach. You should cover the following areas:

    · What is the difference between programmatic and nonprogrammatic approaches?

    · How would a programmatic approach address the data governance requirements?

    · How would a programmatic approach address infrastructure and application security requirements?

    · Are there any regulatory requirements to consider?

    · Will the approach favor lift and shift migration methodology or building new infrastructure and then moving data? Why?

    · Will the programmatic approach use existing organizational standards?

    · How will the programmatic approach scale?

    ______________________-Answer the below separately on the same document with it’s own references______________________

    [**Discussion: Evaluation of Azure Resource Monitor Templates**](https://learn.umgc.edu/d2l/lms/discussions/messageLists/frame.d2l?ou=1243513&tId=4831841&fId=0&threadId=0&postId=0&groupFilterOption=0)

    Now that you have reviewed Azure Resource Manager templates, you will discuss and evaluate critical elements Stacks. You should cover the following areas:

    · What are ARM templates?

    · What are some specific use cases where ARM templates can be beneficial?

    · Are there alternatives (either Azure or third party) to ARM templates?

    · What are some of the best practices for managing and maintaining ARM templates?

    · How can you ensure your ARM templates are secure?

    · What tools can be used to author ARM templates?

    · How can you use ARM templates to deploy resources across multiple regions?

    · What are some common mistakes to avoid when creating ARM templates?

    · How can you test ARM templates before deploying them?

  • [Solved] Science Homework discussion

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    Assistance with a discussion board. – 2 years ago

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    Assistance with a discussion board.

    – 2 years ago